Artillery
PlayableTurn-based artillery. Aim, power, eight shots, pick a map.
About
The old boring kind: A and D to roll along the dirt, left and right arrows to crank the turret, up and down for power, space to fire. Each tank gets eight shot types — shell, heavy, spread, bounce, digger, cluster, napalm, nuke — and the ground is a generated heightmap you pick before the match. One CPU opponent that walks its shots in like a person does, one turn at a time. The simulation is a DOM-free fixed-timestep function, so the same file runs headless: the tests have the CPU play itself to a finish on every map.
Controls
- Move
- A / D
- Aim turret
- ← / →
- Power
- ↑ / ↓
- Shot type
- 1–8
- Fire
- Space
Built with
- Canvas 2D
- Plain ES modules
- No build step
- Deterministic sim
Where it stands
- Turn-based artillery vs CPU(done)
- Eight shot types(done)
- Choosable generated maps(done)
- Hot-seat two player(not started)
- Wind and more maps(not started)
- Sound(not started)