Chad Linden
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Artillery

Playable

Turn-based artillery. Aim, power, eight shots, pick a map.

About

The old boring kind: A and D to roll along the dirt, left and right arrows to crank the turret, up and down for power, space to fire. Each tank gets eight shot types — shell, heavy, spread, bounce, digger, cluster, napalm, nuke — and the ground is a generated heightmap you pick before the match. One CPU opponent that walks its shots in like a person does, one turn at a time. The simulation is a DOM-free fixed-timestep function, so the same file runs headless: the tests have the CPU play itself to a finish on every map.

Controls

Move
A / D
Aim turret
← / →
Power
↑ / ↓
Shot type
1–8
Fire
Space

Built with

  • Canvas 2D
  • Plain ES modules
  • No build step
  • Deterministic sim

Where it stands

  • Turn-based artillery vs CPU(done)
  • Eight shot types(done)
  • Choosable generated maps(done)
  • Hot-seat two player(not started)
  • Wind and more maps(not started)
  • Sound(not started)